Understanding Games People Play
Based on Games People Play: The Psychology of Human Relationships by author Dr. Eric Berne (1910–1970)
Founder of Transactional Analysis
Summary
Games People Play is a groundbreaking book by Dr. Eric Berne, the founder of Transactional Analysis (TA), a psychological framework that maps interpersonal communication using three ego states:
- 👶 Child – emotional, impulsive
- 👩 Adult – rational, objective
- 👨👧 Parent – judgmental or nurturing
Berne defined “games” as repetitive, unconscious interaction patterns with a hidden payoff. While appearing socially appropriate, these games often conceal emotional needs, power dynamics, or defenses.
For consultants, leaders, and facilitators, understanding these interactional scripts is vital. Games arise in meetings, workshops, change programs, and stakeholder management—often derailing progress without anyone naming what’s happening.
Table of Games – Categorised Summary
| Category | Game Name | Description | Typical Roles | Psychological Payoff |
|---|---|---|---|---|
| Life Games | Kick Me | Seeks rejection or criticism to validate self-image | Victim, Critic | Confirms unworthiness |
| Now I’ve Got You, You SOB | Waits to catch others in a mistake, then attacks | Accuser, Rule-breaker | Moral superiority | |
| See What You Made Me Do | Blames others for personal reactions or breakdowns | Accuser, Provoker | Evades responsibility | |
| Martyr | Seeks sympathy through self-sacrifice | Self-sacrificer, Observers | Gains moral leverage | |
| Frigid Woman | Rejects intimacy while provoking desire | Withholder, Pursuer | Maintains control | |
| Look How Hard I’ve Tried | Makes a show of effort while ensuring failure | Resigned Actor, Judge | Avoids blame | |
| Schlemiel | Makes social blunders then expects forgiveness | Offender, Forgiver | Gains attention + resets guilt | |
| Marital Games | If It Weren’t for You | Blames partner for life dissatisfaction | Victim, Suppressor | Avoids self-directed change |
| Sweetheart | Plays cooperative, then acts out passive-aggressively | Passive Actor, Angry Responder | Indirect expression of resentment | |
| Courtroom | Third party is dragged into couple’s argument | Plaintiff, Defendant, Judge | Transfers emotional tension externally | |
| Harried | Uses busyness to avoid intimacy or responsibility | Overloaded Actor, Bystander | Excuse for emotional distance | |
| Party Games | Ain’t It Awful | Group bonding over shared negativity | Complainers | Emotional validation |
| Blemish | Points out others’ flaws to feel superior | Critic, Target | Preserves self-esteem | |
| Why Don’t You – Yes But | Seeks advice, dismisses every suggestion | Help-seeker, Advice-giver | Maintains helpless persona | |
| Uproar | Escalates conflict for stimulation | Instigator, Reactor | Releases tension, stirs drama | |
| Schlemiel (also a Party Game) | Repeats faux pas under guise of innocence | Clumsy Actor, Group | Gains attention or resets guilt | |
| Sexual Games | Rapo | Provokes flirtation, then accuses the other | Flirt, Accuser | Asserts power/control |
| Let’s You and Him Fight | Provokes two others into conflict | Instigator, Combatants | Drama + third-party power | |
| Perversion | Engages in abnormal sexual behavior framed as joke or rebellion | Deviant, Enabler | Releases suppressed tension | |
| The Stocking Game | Uses sexual signals to manipulate others | Signal-giver, Observer | Attention, control | |
| Underworld Games | Cops and Robbers | Justifies deviance by accusing authority | Rebel, Authority | Externalizes guilt |
| How Do You Get Out of Here? | Habitual prisoner mentality; sabotages release | Institutionalized, Rescuer | Maintains identity in confinement | |
| Let’s Pull a Fast One on Joey | Group cons another individual or system | Conspirators, Target | Team bonding over deception | |
| Consulting Room | Stupid | Plays dumb to avoid responsibility | Helpless Patient, Therapist | Escapes challenge |
| Wooden Leg | Uses disability or flaw to avoid effort | Justifier, Helper | Excuse to underperform | |
| Greenhouse | Functions well in therapy but not in real life | Client, Therapist | Dependency without change | |
| I’m Only Trying to Help You | Helper creates dependency; helpee resists | Rescuer, Resistor | Mutual validation of roles | |
| Peasant | Avoids higher-functioning behavior by playing low-status | Inferior Actor, Superior Actor | Avoids expectations | |
| Indigence | Uses poverty to manipulate therapist or system | Pleader, System | Gains sympathy or handouts | |
| Psychiatry | Uses therapy setting to act superior or mock therapist | Pretender, Target | Asserts control or intellect | |
| Good Games | Happy to Help | Genuine assistance with mutual respect | Helper, Recipient | Builds healthy relationships |
| They’ll Be Glad They Knew Me | Strives to leave a meaningful legacy | Contributor, Beneficiary | Long-term value to others | |
| A Good Sport | Maintains grace under pressure or failure | Player, Observer | Builds resilience and social trust | |
| Busman’s Holiday | Uses leisure to do enjoyable work with others | Collaborators | Shared enthusiasm and fun |
How to Spot a Game
Games differ from healthy interactions by featuring:
- Repetition: The same result, different players
- Role-play: Fixed roles (Victim, Persecutor, Rescuer)
- Switches: Players swap roles during conflict
- Payoff: Emotional satisfaction at a hidden cost
- Outcome: Tension, disempowerment, or confusion
Use Berne’s framework as a diagnostic lens to avoid getting caught in the triangle—and to liberate teams from cycles of conflict, passivity, or over-control.
Consulting Application
Transactional Analysis + Consulting Skills = Deep Impact
| Tool | Use Case |
|---|---|
| Ego State Model | Understand where the client is speaking from |
| Game Analysis | Uncover recurring emotional patterns in meetings |
| Adult-to-Adult Reframe | Restore productive dialogue |
| Contracting | Clarify expectations and psychological “terms” |
| Observation | Spot hidden roles and role-swaps |
✍️ Final Word
Dr. Berne’s work reminds us that behind every polished slide and sharp question is a human—playing out fears, desires, and defenses.
The work of a consultant is not just technical; it is relational, ethical, and often, deeply psychological.
By learning to name the game, you help clients change the script.