Understanding Games People Play

Based on Games People Play: The Psychology of Human Relationships by author Dr. Eric Berne (1910–1970)
Founder of Transactional Analysis

Summary

Games People Play is a groundbreaking book by Dr. Eric Berne, the founder of Transactional Analysis (TA), a psychological framework that maps interpersonal communication using three ego states:

  • 👶 Child – emotional, impulsive
  • 👩 Adult – rational, objective
  • 👨‍👧 Parent – judgmental or nurturing

Berne defined “games” as repetitive, unconscious interaction patterns with a hidden payoff. While appearing socially appropriate, these games often conceal emotional needs, power dynamics, or defenses.

For consultants, leaders, and facilitators, understanding these interactional scripts is vital. Games arise in meetings, workshops, change programs, and stakeholder management—often derailing progress without anyone naming what’s happening.

Table of Games – Categorised Summary

Category Game Name Description Typical Roles Psychological Payoff
Life Games Kick Me Seeks rejection or criticism to validate self-image Victim, Critic Confirms unworthiness
Now I’ve Got You, You SOB Waits to catch others in a mistake, then attacks Accuser, Rule-breaker Moral superiority
See What You Made Me Do Blames others for personal reactions or breakdowns Accuser, Provoker Evades responsibility
Martyr Seeks sympathy through self-sacrifice Self-sacrificer, Observers Gains moral leverage
Frigid Woman Rejects intimacy while provoking desire Withholder, Pursuer Maintains control
Look How Hard I’ve Tried Makes a show of effort while ensuring failure Resigned Actor, Judge Avoids blame
Schlemiel Makes social blunders then expects forgiveness Offender, Forgiver Gains attention + resets guilt
Marital Games If It Weren’t for You Blames partner for life dissatisfaction Victim, Suppressor Avoids self-directed change
Sweetheart Plays cooperative, then acts out passive-aggressively Passive Actor, Angry Responder Indirect expression of resentment
Courtroom Third party is dragged into couple’s argument Plaintiff, Defendant, Judge Transfers emotional tension externally
Harried Uses busyness to avoid intimacy or responsibility Overloaded Actor, Bystander Excuse for emotional distance
Party Games Ain’t It Awful Group bonding over shared negativity Complainers Emotional validation
Blemish Points out others’ flaws to feel superior Critic, Target Preserves self-esteem
Why Don’t You – Yes But Seeks advice, dismisses every suggestion Help-seeker, Advice-giver Maintains helpless persona
Uproar Escalates conflict for stimulation Instigator, Reactor Releases tension, stirs drama
Schlemiel (also a Party Game) Repeats faux pas under guise of innocence Clumsy Actor, Group Gains attention or resets guilt
Sexual Games Rapo Provokes flirtation, then accuses the other Flirt, Accuser Asserts power/control
Let’s You and Him Fight Provokes two others into conflict Instigator, Combatants Drama + third-party power
Perversion Engages in abnormal sexual behavior framed as joke or rebellion Deviant, Enabler Releases suppressed tension
The Stocking Game Uses sexual signals to manipulate others Signal-giver, Observer Attention, control
Underworld Games Cops and Robbers Justifies deviance by accusing authority Rebel, Authority Externalizes guilt
How Do You Get Out of Here? Habitual prisoner mentality; sabotages release Institutionalized, Rescuer Maintains identity in confinement
Let’s Pull a Fast One on Joey Group cons another individual or system Conspirators, Target Team bonding over deception
Consulting Room Stupid Plays dumb to avoid responsibility Helpless Patient, Therapist Escapes challenge
Wooden Leg Uses disability or flaw to avoid effort Justifier, Helper Excuse to underperform
Greenhouse Functions well in therapy but not in real life Client, Therapist Dependency without change
I’m Only Trying to Help You Helper creates dependency; helpee resists Rescuer, Resistor Mutual validation of roles
Peasant Avoids higher-functioning behavior by playing low-status Inferior Actor, Superior Actor Avoids expectations
Indigence Uses poverty to manipulate therapist or system Pleader, System Gains sympathy or handouts
Psychiatry Uses therapy setting to act superior or mock therapist Pretender, Target Asserts control or intellect
Good Games Happy to Help Genuine assistance with mutual respect Helper, Recipient Builds healthy relationships
They’ll Be Glad They Knew Me Strives to leave a meaningful legacy Contributor, Beneficiary Long-term value to others
A Good Sport Maintains grace under pressure or failure Player, Observer Builds resilience and social trust
Busman’s Holiday Uses leisure to do enjoyable work with others Collaborators Shared enthusiasm and fun

How to Spot a Game

Games differ from healthy interactions by featuring:

  • Repetition: The same result, different players
  • Role-play: Fixed roles (Victim, Persecutor, Rescuer)
  • Switches: Players swap roles during conflict
  • Payoff: Emotional satisfaction at a hidden cost
  • Outcome: Tension, disempowerment, or confusion

Use Berne’s framework as a diagnostic lens to avoid getting caught in the triangle—and to liberate teams from cycles of conflict, passivity, or over-control.

Consulting Application

Transactional Analysis + Consulting Skills = Deep Impact

Tool Use Case
Ego State Model Understand where the client is speaking from
Game Analysis Uncover recurring emotional patterns in meetings
Adult-to-Adult Reframe Restore productive dialogue
Contracting Clarify expectations and psychological “terms”
Observation Spot hidden roles and role-swaps

✍️ Final Word

Dr. Berne’s work reminds us that behind every polished slide and sharp question is a human—playing out fears, desires, and defenses.
The work of a consultant is not just technical; it is relational, ethical, and often, deeply psychological.

By learning to name the game, you help clients change the script.